![]() ![]() It’s definitely a big project, but the fruits of his labour are already pretty damn amazing. However, you do not need to map the joystick X and Y axis to Movement. You will now need to go to the CONTROLS menu and assign each and every function that you wish to use in the game to a button on the controller, just as if doing a custom keyboard configuration. ![]() He explained that there’s still work to be done ironing out bugs and adding Jedi Outcast’s dynamic textures to the mix, which includes getting them converted to physically based rendering materials that better mimic how light behaves in the real world. There are NO joystick profiles/presets to load in Jedi Outcast. Last year’s Star Wars Squadrons, while beautiful on previous-generation consoles and further bolstered by the power of the PlayStation 5 and Xbox Series X/S, focused more on providing smooth, high-resolution gameplay rather than implementing advanced lighting technology.īut Zyanide’s task is far from complete. “Some months prior to the release of RTX cards, I found out that Jedi Outcast’s code had been open sourced, and since I like the game, I decided to combine both things.”ĭespite its age, Jedi Outcast might now be the first Star Wars game to (unofficially) use ray tracing. “I’ve always considered ray tracing the pinnacle of graphics, and now that it can be done in real time, I wanted to learn all about this new tech,” Zyanide wrote on his website. ![]()
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